Shards of Bravok, Part One and Two: The Eastern Borderlands

We’re extremely excited to return from our brief hiatus to begin the official Augur’s Lore pre-launch campaign, “Shards of Bravok,” an adventure that takes place in the Eastern Borderlands of the Empire. It’s been extremely busy in Descrypt Studios land, so it has taken a while to get back into recap mode. It’s been an amazing transition as we work some of our latest tweaks and adjustments into the rulebook. We will continue to push edits and updates to the rulebook as this next … Continued

New Campaign Announcement and Updates

Hey, everyone! We’re excited about continuing development and I am pleased to announce the launch of our third official Song of the Pale Stone beta campaign, which I will be calling “Shards of Bravok.” We’ve got our rulebook quite near to launch ready, which is incredibly exciting. Of course, being such a small team of developers means that it takes us time to edit and design the finished product, but we are excited about pushing forward with a launch of Song of the Pale … Continued

The Relic of Tur’dar, Part Sixteen: The Steamed Breath

Deep beneath the city of Cyopolda,the foul creatures who dwell within the fortress have left the party frightened, injured, and uncertain, and they claimed the life of the noble Ens’ye’s brother, Rioldny. After┬áregaining their footing, the adventurers gather their thoughts to try to make sense of the ancient machinations within the keep. They will press on to discover the function of the altar crystal and finally begin to learn the answers to the secrets surrounding the Relic of Tur’dar. The following player characters reanimated … Continued

The Relic of Tur’dar, Part Fifteen: Ancient Machinations

Somewhere far beneath the city of Cyopolda, the adventure party has discovered an ancient, dark stone fortress full of strange doorways, dangerous traps, foul creatures, and odd symbols. As they press deeper into the stronghold’s warm hallways, they search for the relic and contemplate the origins of this long-abandoned place. Perhaps the deeper they venture, the more they will learn; but they must tread with caution so there will be someone left to tell the tale of the wonders in these depths. The following … Continued

The Relic of Tur’dar, Part Fourteen: The Warm Hallways

Having investigated the strange clues about the Relic of Tur’dar that led them to Cyopolda, the adventurers meet their new acquaintance, Ens’ye Yontal, at the entrance of the Smoking Caverns just north of the Warm City. With their unusually large group ready for the trek into the dark, they find sure footing and venture into the caverns. But when they discover a strange system of hallways and peculiar doors, their curiosity will shift to uncertainty. And as they meet some of the underground fortress’s … Continued

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