Shards of Bravok, Part One and Two: The Eastern Borderlands

We’re extremely excited to return from our brief hiatus to begin the official Augur’s Lore pre-launch campaign, “Shards of Bravok,” an adventure that takes place in the Eastern Borderlands of the Empire. It’s been extremely busy in Descrypt Studios land, so it has taken a while to get back into recap mode. It’s been an amazing transition as we work some of our latest tweaks and adjustments into the rulebook. We will continue to push edits and updates to the rulebook as this next … Continued

The Relic of Tur’dar, Part Sixteen: The Steamed Breath

Deep beneath the city of Cyopolda,the foul creatures who dwell within the fortress have left the party frightened, injured, and uncertain, and they claimed the life of the noble Ens’ye’s brother, Rioldny. After regaining their footing, the adventurers gather their thoughts to try to make sense of the ancient machinations within the keep. They will press on to discover the function of the altar crystal and finally begin to learn the answers to the secrets surrounding the Relic of Tur’dar. The following player characters reanimated … Continued

The Relic of Tur’dar, Part Fifteen: Ancient Machinations

Somewhere far beneath the city of Cyopolda, the adventure party has discovered an ancient, dark stone fortress full of strange doorways, dangerous traps, foul creatures, and odd symbols. As they press deeper into the stronghold’s warm hallways, they search for the relic and contemplate the origins of this long-abandoned place. Perhaps the deeper they venture, the more they will learn; but they must tread with caution so there will be someone left to tell the tale of the wonders in these depths. The following … Continued

The Relic of Tur’dar, Part Fourteen: The Warm Hallways

Having investigated the strange clues about the Relic of Tur’dar that led them to Cyopolda, the adventurers meet their new acquaintance, Ens’ye Yontal, at the entrance of the Smoking Caverns just north of the Warm City. With their unusually large group ready for the trek into the dark, they find sure footing and venture into the caverns. But when they discover a strange system of hallways and peculiar doors, their curiosity will shift to uncertainty. And as they meet some of the underground fortress’s … Continued

The Relic of Tur’dar, Part Thirteen: Within Arm’s Reach

After a week of recuperation in the Warm City, our adventurers regroup to try to uncover the secrets of the Relic of Tur’dar. A series of puzzles lies in their path, and as they explore their surroundings they begin to realize the ancient and complex nature of their dilemma. As they grow closer to the realization that the relic is real and it is indeed somewhere in Cyopolda, they travel all over the city, meeting numerous people who offer information and goods that help them … Continued

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